Capcom Fighting Collection 2 Review: Even More Fisticuff Greatness
- Jackson Ireland
- Jun 2
- 24 min read
Capcom is a strange company. One moment they’re on top of the world, the next moment they’re face down in the mud like a pig in heat. Basically, they are a company with incredible peaks and massive valleys. The company is so bipolar that fans have actually come up with nicknames for the different phases of the company. Capgod for when they’re on their A game, Crapcom when they’re fucking up.
Thankfully we’re in the Capgod phase right now. Capcom have been on a role recently. Resident Evil was brought back from the brink, Monster Hunter has gone from a niche Japanese hit to a global phenomenon, and their fighting game division has finally gotten their act together with Street Fighter 6 being one of the best fighting games in recent times.
But, for as good as the new stuff is, Capcom have also been doing a great job of making their older back catalogue available on modern platforms. Releasing several compilations of their older games, several of which I’ve already taken a look at like the Arcade Stadium collections.
They’ve been a mostly solid lineup. They definitely have their problems, a lot of the earlier collections had issues with input lag and the Mega Man Legacy Collections for X and EXE being split into parts was an odd choice, but they’re still an easily accessible way to play some of the company’s classic output.
Though if you were to ask me what the best compilation they made was, I would say the Capcom Fighting Collection. This was a great collection that bundled together some of Capcoms lesser known fighting games. Games that weren’t as popular as Street Fighter, but were just as important to Capcom’s history and had strong cult followings of their own.
Not only was the selection solid, it had all the Darkstalkers and Red Earth which could have sold the collection entirely on their own, but it also had great emulation, online for every game, and a decent set of extra content. I already reviewed that one if you want more details on it.
Between that and the Street Fighter 30th Anniversary Collection, most of Capcoms classic fighting game output is available on modern platforms. Most, but not all. There are still games that have yet to be rereleased, and I was certain we would get another collection at some point. Perhaps one that focused on the 3D games.
Turns out I was right, and also wrong albeit in the best way. We didn’t just get one follow up to Capcom Fighting Collection, but two. The first was the Marvel vs Capcom Fighting Collection which contained all of the Marvel arcade games that Capcom made in the nineties, including the Punisher beat-em-up.
That was an awesome surprise. It was wonderful seeing these games available again after being locked in the licensing hell vault for so long. I was planning on looking at it but never got around to it. I wanted a physical copy of it, because with something like this you never know how long it will be available, and the physical release came out a few months later, and by that point I was busy with Holiday related business. Plus, I feel like the Marvel games are so storied that they deserve a more in-depth look at some point, perhaps for a future retrospective.
Still, if you want a quick recommendation, get it now. It has all the strengths of the first Fighting Collection, only it’s now focused on a single series, and that series is one of the most fun, hype fighting series ever made. Just be warned that these are older games and the AI is fucking brutal. If you like playing Arcade runs like me, prepare to get your ass kicked a lot.
Now the Marvel vs Capcom Collection was great, but it wasn’t the only one coming out. Not long after the announcement of that, Capcom announced they would be doing a direct follow-up to the first Fighting Collection with Capcom Fighting Collection 2. Two collections only a few months apart, both of which contain fan favourite games people have been asking for years to get rereleased? They really are in Capgod mode aren’t they.

I may have missed out on the Marvel Collection, but I am definitely going to talk about this one. Because much like Fighting Collection 1 which featured one of my favourite fighting game series of all time, Fighting Collection 2 has some absolute bangers that I’m a huge fan of.
It’s funny, normally with collections like these I’m usually only familiar with a handful of the games. Even the first Fighting Collection I had only ever played Puzzle Fighter and Gem Fighter, Darkstalkers I had only ever played via the PSP game and not the original arcade games, and everything else was brand new to me.
But here, of the eight games on the collection, I’ve played five of them a decent amount. There are only three games I’ve never played before. So going into this, I knew I was in for a good time because I was familiar with most of the games. Some of which are among my favourite fighters of all time. But it’s also in the selection where things get… interesting let’s just say.
First, there are only eight games in the collection as opposed to ten from the first Fighting Collection. Not a huge drop but still less games overall. I don’t see this as a big deal since the first Fighting Collection had the two Vampire Saviour updates which did feel like filler games. So, while it technically had more games you could argue it was a bit inflated.
Plus, Fighting Collection 2 now features some of Capcom’s 3D fighters. I think we all knew the next collection would focus on the 3D fighters since it made the most logical sense for a follow-up, and we were mostly right. It’s a half and half situation. Half the games are 2D and the other are 3D. I can imagine the 3D fighters likely take up a bit more space, so that’s probably why this collection only has eight games.
Or it could simply be that eight is the standard for these collections. That’s how many the Marvel collection had, and the Capcom Beat-em-up Bundle, which served as a sort of predecessor to the Fighting Collections also had the same number of games. I guess the ten games in the first collection was just an outlier.
Eight or ten, you still get plenty of games to pick from here. And with these being some of Capcom’s later fighters, they have a little bit more to them in terms of content. For arcade games anyway. So I think it all balances out in the end.
Where things get interesting in the actual selection. The collection includes Capcom vs SNK Pro, Capcom vs SNK 2, Street Fighter Alpha 3 Upper, Capcom Fighting Evolution, Power Stone 1 and 2, Project Justice and Plasma Sword. On the surface this isn’t a bad set, but there are two things that stand out and I think both are connected.
The first is the inclusion of Project Justice and Plasma Sword, but not their predecessors Rival Schools and Star Gladiator. I saw some online speculated prior to release that they didn’t bother to include those since the sequels are better overall. Why include the inferior originals when everyone is just going to play the sequels anyway. Which makes some sense, unless you know Capcom.
See, I’ve played a lot of Capcom’s recent collections, and one thing I noticed about them is that Capcom likes to make them feel complete. Or to be more specific, they like to include the complete series if possible. Capcom Arcade Stadium included all the 194X games, and the first Fighting Collection included every Darkstalkers game including the Vampire Saviour updates no one cares about as just two examples.

Based on that I think the original plan was to include Rival Schools and Star Gladiator, but during development they ran into issues and had to forego their inclusion. As to what that was, more than likely it was an emulation issue.
Rival Schools and Star Gladiator ran on the Capcom ZN arcade board, which is more or less identical to a PlayStation. Hence why those were both ported to that system. Since the rest of the collection runs on the Naomi arcade engine, I’m guessing Capcom didn’t have the time to properly emulate two different arcade engines for this one collection.
There’s evidence to back that up. Plasma Sword in arcades was on the ZN board, but the version in this collection is based on the home console port to Dreamcast. Which is what the Naomi arcade was based on, and many of the other games in the collection run on that board. So, it was probably much easier to just port that version over.
The other evidence is the second oddity in the game selection. The inclusion of Street Fighter Alpha 3 Upper, and Capcom Fighting Evolution. Now I am very happy Alpha 3 Upper is here, but it’s not a major release or anything. It’s just an update for Alpha 3. glad to have a more complete version of Alpha 3 after being stuck with the original version on the other collections, but it does feel like a filler game in context to the rest of the collection.
And then there’s Capcom Fighting Evolution. There is no way this game would ever be rereleased unless it was a last-minute addition. For those who may not have heard of it, it is one of Capcom’s most infamous fighting games.
The reasons why are too numerous to go over now, but the shortest version I can give is it was a game with a deeply troubled production that was rushed out in less than a year, was little more than a lazy asset dump and did so poorly it very nearly killed Capcom fighting games in general. Capcom fans hate this game; it’s often cited as the worst fighter they ever made. Considering that Street Fighter: The Movie: The Game exists that is saying a lot.
So yeah, I’m convinced Rival Schools and Star Gladiator were meant to be here, they couldn’t get them working in time, and they replaced them with the ones they got because they were the easiest to port over. That would be the most fitting thing for Capcom Fighting Evolution.
But aside from Fighting Evolution, the rest of the collection is great. Some games are obviously better than others, but I wouldn’t call any of them outright bad, and some of them are stone cold classics that are worth the price of admission on their own.
However, I will say that the first Fighting Collection did arguably have better variety. I say arguably because half of the games in the first collection were the Darkstalkers games. Which, as is to be expected, played very similarly to one another.
But the same could be argued for the 2D games in Fighting Collection 2. While there are differences between them, they do play similarly and have ideas and mechanics shared in each. Two of them are even directly connected to each other. Arguably they all are given how many assets are re-used between them.
The 3D games do help with the variety though. Those all feel very different to one another. Even the two Power Stone games are both substantially different experiences. But there’s also no games here of a different genre, it’s all fighting games. Which, yeah, is expected, but the first collection had Super Puzzle Fighter 2 Turbo, and the Marvel collection had the Punisher beat-em-up, and there’s no equivalent of those here.
It would have been nice if this collection had another Capcom title that may not have been a fighting game but had some connection to it just to add some extra variety. Like Cannon Spike, that would have been great to see. It’s something a bit different, it has fighting game connections, and it’s a 3D game running on Naomi hardware. It would have fit perfectly.
Alas, we didn’t get it but am I that bothered by this? not really. Honestly complaining about a fighting game collection being only fighting games is like complaining about the lack of steak in a seafood restaurant. I would be nice if they had it, but it isn’t what you go in there for. I still think the first collection is better when it comes to variety, but there is enough variety here to prevent the collection from being stale.

If I’m being honest though, I think the selection in Capcom Fighting Collection 2 is superior overall. The selection in the first Fighting Collection was great, but it got undermined by the fact that a lot of its games were available on other collections. In fact, not long after it came out, Capcom Arcade Stadium 2 came out which contained several games that were already included in Fighting Collection.
The Fighting Collection was the better way to play them, but that’s beside the point. If you wanted to play the games found in Fighting Collection, you had other options. Fighting Collection 2 does not have this problem.
None of the games here are available anywhere else other than the original hardware. Alpha 3 being the lone exception, but even then, the version of Alpha 3 included isn’t available on current consoles. The big draw to Fighting Collection 2 is the fact that these cult classic games that have been previously stuck on aging hardware are now much more easily accessible. Especially since the hardware they were on wasn’t that popular.
Make no mistake, while the games in this collection are favourites, they are cult favourites. Most of them are spoken of in high regard by the people that played them, but there weren’t that many of those to begin with. That’s what happens when the games are released on the Dreamcast. You know the beloved final Sega console that sold like absolute crap.
The only games in this collection that people might have played are the Capcom vs SNK games and Street Fighter Alpha 3 Upper. And that’s because they were released on PlayStation systems which more people owned. CvS 2 even got a PS4 classics release a few years back. Don’t play that version by the way, the input lag on that version is atrocious and makes it borderline unplayable.
So having these obscure games that were previously hard to get in one convenient package is very appealing. Especially for me. I have history with a lot of these games, but I don’t have the means to play them anymore. I sold my old copies and systems long ago, and I was lucky to get some of them when I did in the first place. Being able to play these games again, with friends at last in some cases, made this one of the fastest preorders I ever did.
This is a great selection of games, but there is one catch No, not Fighting Evolution, something else that you need to keep in mind when buying this. These are the arcade versions, not the home console versions.
Now, that shouldn’t be too surprising if you’ve previous collections. They always focused on the arcade. The Marvel vs Capcom Fighting Collection even ignored two Marvel games Capcom made simply because they were SNES games and not arcade ones. It’s simply how Capcom operates when it comes to these kinds of collections.
However, some of the games featured in this collection had home console ports that were well known for having great single player content. Project Justice is especially known for this since it had an entire school life simulator attached to it, in the Japanese version anyway. Alpha 3 Upper is even based on the home console version of Alpha 3 which had a World Tour mode that was a substantial single player mode for the time. But since these are the arcade versions none of that single player content of the home ports is included.
For some this can be a deal breaker. One of the reasons people have been asking for the Rival Schools series to come back is the single player content. It’s what made the series so iconic for those that played it. Not having it can make it feel like you’re missing out on a good chunk of the experience.
But, I don’t really care about losing the single player content. Not in the context of this collection. You’re already getting eight games in one; you have plenty of content across those to sink your teeth into, and the games do have online play which adds plenty of value on its own. The single player content would have been nice, but it would have been a neat bonus. The main focus is on the fighting gameplay, If you’re going into this wanting that single player content from the home console releases, you’re going in with the wrong expectations.

But if the fighting is the main focus of the collection, then the question is, how do they play? Really well as it turns out. That shouldn’t be too surprising considering the previous collections played well too, but those were entirely 2D games. This collection had 3D games, and I wasn’t entirely sure how they would run.
My fears were entirely unfounded. Both the 2D and 3D games ran beautifully with no noticeable hiccups. The only issues they have are issues endemic to the original releases. The ports are damn near perfect.
The games also have all the updated features that are expected from a modern collection. You’ve got a variety of different display options to pick from. Different screen sizes, borders, filters, that kind of thing. I thought the default settings worked fine enough, but there are plenty of different options to play around with to find the best set up for you.
One new feature added to Fighting Collection 2 is the ability to up the internal resolution of the games. This doesn’t affect the 2D games much, but for the 3D games it helps smooth out the polygons and makes them look much nicer. This is a feature that was added into the Marvel collection via an update patch, but it was clearly meant for this collection. I mean it only worked in Marvel vs Capcom 2 there since it was the only game with 3D. Here over half the collection is either 3D or uses 3D assets. It’s not hard to put together what this feature was made for.
The games look great, and they play just as well. The controls are tight and there was no input lag so playing the games was a smooth experience. If you’re looking for a perfect emulation of these games, and you don’t want the hassle of learning to setup Fightcade, this is a great option.
Let me elaborate on that last point for a bit. Some hardcore fighting game players may not see the point in these collections with Fightcade existing. I mean that lets you play everything and its completely free so why bother? Well ignoring the fact that you should always support an official release, Fightcade is made more for the hardcore crowd that play fighting games regularly.
This is made more for a general/casual audience who don’t have the technical know how to properly run Fightcade. It’s why these collections still keep getting made despite emulation on PC being a thing for decades now. Not everyone can figure that out. Some consoles are easy enough but trying to run things like MAME can be a nightmare.
That’s on top of it being risky. Downloading random files from random sites can be dangerous to your computers, and those are expensive and not easy to replace. I like emulation, it’s great for games preservation, but it’s made more for the enthusiast not the average joe. That’s who these collections are for.
As such there are a few accessibility features to make these games more palatable for casual audiences. There are save states which makes getting through the arcade modes much easier, comes in really handy for Alpha 3’s M Bison, and it has fully customisable controls with the ability to add buttons that let you perform Special and Super moves without needing to do the inputs.
That last feature makes it very easy to play these games with friends. It’s sort of like how modern 2D fighters have an additional mode that makes pulling off moves easier, only here it’s just an added button. Let’s be honest, most people don’t want to spend hours learning the moves and mechanics. They just want to button mas and have fun, and this feature let’s them do that.
It doesn’t do everything though. Some special moves aren’t mapped to it, though you can map specific special moves to a button if you want, and charge motions still have their charge times performed even when using the button. It’s still great for casual players, but it still gives the edge to those with actual skill. It’s a good middle ground.

Although if you are a more serious fighting game player then you’ll likely spend more time in the online mode. Full disclosure, I didn’t play the online here since I’m not an online gamer. So, I can’t personally opine on how it is, but based on what I was able to figure out it seems to work great.
It uses rollback netcode which is the best kind of netcode to have for games like this. what little I have experienced with rollback has been positive, so it should run great here too. Obviously, it depends on how good your internet is, but if it’s anything like Street Fighter 6 it should work fine even if you only have ok internet like me.
While I didn’t play the online, I did at least go through the mode to see how it’s laid out. You can create a cue for any of the eight games in the collection, and you can play the games either in practice or just in Arcade Mode while waiting for a game. So, it seems like waiting for a game isn’t too bad and the matchmaking, again from what I can gather, is seamless with not too many issues.
I obviously can’t go to in depth with online since I didn’t play it. If you want a more in-depth breakdown, I’m sure there’s resources elsewhere you can look at, but I will say that if you want to play these games online then you shouldn’t be disappointed, save for one thing. There’s no cross play.
This confounds me. In a day and age where more and more games are being played online, releasing a game on every major platform and not having cross play between said platforms is one of the most dumbfounding decisions you could make. This could be a technical issue. Maybe there was issues with one platform not working well with the others, maybe it was a budget thing, I have no idea.
Regardless of the reason it sucks that if you want to play online, you’re stuck on whatever system’s ecosystem you’re playing on. If you want to get stuck into the online I recommend getting the PC or PlayStation versions since those will likely have the higher player bases, but if you don’t care about any of that and just want to play casually get it on whatever system you want.
Thankfully if you do just play it casually, Fighting Collection 2 makes that process a lot easier. In the first Fighting Collection the only way to play versus was the old-fashioned way, pick the arcade mode and have the second player jump in, winner stays on. It worked fine enough, but Fighting Collection 2 now offers a proper Versus Mode when selecting each game.
This is far more convenient. Now I can pick the characters and stages between rounds which is much better for variety. They also added a Training Mode option when selecting the games, which wasn’t needed since that option was easy to access before, but it just makes the user experience a lot cleaner. This was another feature that was added to the Marvel collection via the update. I hope they add this to the first Fighting Collection at some point too, I don’t see why they can’t.
One strange thing to note is the Versus and Training modes here are based on each games home console port. They basically just ported the modes from those to this. That’s not the only thing from the home consoles. Several additional characters that were unlockable in the console ports are made available in the collection from the start. You have to enable it in the options, but they are there.
This does make the collection feel a bit odd. Like it’s half an arcade collection and half a home console one. I like that Capcom are including content exclusive to the home ports, but it does make the lack of the single player modes sting a little bit more.
As far as the games are concerned, Fighting Collection 2 is a banger. It’s a superb line up and the games all play great with plenty of accessibility features. Aside from the lack of cross play in online, there really isn’t anything to complain about.
Well, at least in terms of how the games are presented here. The individual games all have their own foibles, Capcom vs SNK Pro not being as refined as the sequel, Plasma Sword being a bit of a button masher, Alpha 3 Upper only giving you one shot at the final boss, the various balancing problems across each game, and Capcom Fighting Evolution has too many issues to count.

But those are all problems indicative of the games themselves. It’s hard to hold that against the collection, if anything it’s a point in it’s favour for making the ports so accurate. These are great versions of these classics to play.
Speaking of versions, Fighting Collection 2 comes with multiple versions of each game to pick from just like the previous collections. You’ve got the Japanese and Western versions, but also different arcade renditions of certain games like Capcom vs SNK 2 EO.
While it’s nice to have these I’m not entirely sure what the differences between them are. It’s mostly balance changes that most players won’t notice. It would have been nice to have some in game description of what the differences between the versions are. I know I can just look that up online, but I shouldn’t need to do that.
Still, I’m glad to have access to these multiple versions. This is something I’ve been wanting Capcom to do more of for a while. It still baffles me that the version of Super Street Fighter 2 Turbo that always gets included in collections is the broken Western release with the unplayable AI when there was a perfectly fixed version they could have used. Glad we won’t have that problem anymore, I hope.
One last thing to note is that when playing online ranked you are locked to certain versions. Capcom vs SNK 2 can only be played via the EO version at the time of writing. A lot of Capcom vs SNK 2 players hate this since it removed roll cancelling but unless you are a hardcore competitive Capcom vs SNK 2 sweatlord it won’t bother you at all. They might add the ability to play the other versions online later, but for now you can’t.
But now that we’ve talked about the games, let’s get to the extra content. Like the previous collections, we have a museum mode that contains a gallery of concept art, and a music player that let’s you listen to the music from every game included.
The music player doesn’t just contain the music from the games either. It also contains new music made exclusively for the collection, including three fully remixed soundtracks for Capcom vs SNK 2, Power Stone 2 and Project Justice. Not just a handful of remixed songs, I mean full on arranged soundtracks that you can choose to play in the games themselves.
And the remixed soundtracks are damn good. The music in these games were already fantastic, but these new remixes might actually be better than the originals. It depends on the games and the tracks. Power Stone 2 and Project Justice are great across the board, while Capcom vs SNK 2 is a bit more mixed. Some remixes are fantastic, others are a little weak, and some don’t compare to the originals.
I wish there was an option to mix and match the soundtracks. Keep some original tracks but have the remixed tracks alongside them. That would have been awesome, but alas it’s not available. They also changed the sound effects and announcers for the remixes which I don’t get. maybe they’re all tied to the same sound file or something. The new effects aren’t bad by any means, but I really don’t like the new announcer for CvS2. He doesn’t have the same energy as the original.
Still, I’d say these remixed soundtracks are a big win for the collection. Just having them in general is an amazing bonus. They didn’t need to add this, but the fact they did shows how much love and care went into this collection. There are major AAA releases that don’t have as much passion as this mere rom compilation, let that sink in for a second. It’s as sublime as it is depressing.
As for the gallery, it’s exactly what you would expect. It’s a collection of images from the games along with some promotional material, behind the scenes documents and arcade marquises. It’s a very extensive collection; there is an absolute metric ton of material here and a lot of it has never been released elsewhere, but I do wish there was a bit more informational content.

What I mean is, I wish there was more in the way of interviews with the developers or more information provided with some of the images. Things that are provide more insight in how the games were put together; something more educational you could say. I’ve seen that in a few other collections; mostly notably in the Atari 50th anniversary collection which was done almost like a playable documentary.
Obviously not a fair comparison. I’m not saying I want this to be exactly like that, but I want more from the extras. We’re at a point now where an image gallery and music player are the bare minimum, they could do so much more.
But it’s extra content right. It’s not the focus of the collection it’s just a nice bonus, and in that regard I can’t complain about it too much. The only critiques I can level at it are menu navigation and a minor count of censorship.
While I appreciate having a ton of material in the museum, I hate the fact that you have to scroll through each image individually. For some reason these Fighting Collections never have a simple menu screen that let’s you pick the image you want. I’ve seen Capcom do this in other collections, but not in these. I don’t know why they don’t.
Then there’s the censorship. See this image of Mai.

It’s featured in the gallery, but it got cropped. Only the top half of the image is shown, everything below the waist is not shown. You can probably see the reason why.
What is it with Capcom removing the female ass. First R-Mika’s ass slap got cut and now this. I think it has something to do with the Japanese ratings board, I heard Masahiro Sakurai had issues with getting Smash Bros rated the way he wanted because of potential Peach panty shots, but I have no idea.
It’s a dumb bit of censorship. However, this is the only image of the hundreds that got cut like this. The rest of them are untouched and several of them are heavy on the fanservice in their own way, which only raises the question further on why Mai was cropped. Maybe this is a place for good girls and boys only.
The actual games also have some alterations, but it’s mostly minor stuff related to copyrighted material. Most wouldn’t have noticed that changes were made if Capcom hadn’t said on the games website that the changes were made. It’s the Schoedinger’s Cat of game alterations.
The only censorship in the games is either stuff that was already there in the western releases, and you can just play the Japanese versions anyway if you want so who cares, and they blurred out the word Indian in Galuda’s ending in Power Stone. That’s it.
There are no edits here that are worth making a stink about. The Mai image is the only questionable censorship, and it’s more confusing than anything else since the games themselves have plenty of fanservice in them already. I wouldn’t have even brought it up except some people online have gone on fucking moral crusades about it and have said they weren’t buying it over this.
Listen, I am as anti-censorship as anyone else. I’m the guy who advocates for old cartoons to be rereleased as they were with all the racist bits attached; I want Disney to own up to their mistakes and put Songs of the South on Disney +. I want art, and games are art, to be seen as they were, not to be sanitised for modern sensibilities.
But you need to learn to pick your battles, and this? this is not a battle worth having. It’s a single cropped image and a couple minor changes for copyright. It’s stupid, but it’s not worth a boycott and it’s certainly not worth going on about. Trying to turn every bit of censorship into a moral crusade doesn’t help fight it. if anything, it just makes it worse. You just make the entire anti-censorship side look like childish man-babies.

But that is a subject best saved for another day. For now, let’s wrap up this review. Capcom Fighting Collection 2 is a fantastic compilation for fighting game fans. The only flaws it has are the lack of cross play, very minor censorship, and one very weird game pick. Everything else is stellar.
The emulation is damn near perfect with plenty of visual, audio and accessibility options to customise the experience to suit your preference. The online is great with solid netcode, at least based on what I’ve heard, and the extras, while standard, still feature a ton of artwork and music to enjoy. It’s just a great little set.
But it all comes down to the games doesn’t it, and this is the best part of the collection. While the first Fighting Collection was a great set of some of Capcom’s more obscure fighters, the second goes even further into the obscure with some of Capcom’s most eccentric, weird and goofier games, and I love it for that.
I love when the weirder stuff gets a chance to shine and seeing games like Project Justice and Power Stone finally be more easily available makes me a very happy man. Add on the absolute must have that is Capcom vs SNK 2, and you have a game selection that is very hard to disagree with. Even the one exception is at least an interesting conversation starter.
Now, at this point in the review I would start going over each of the games individually and see what I thought of them, but I’m not going to do that here for two reasons. One, because this took a little longer to come out due to me waiting for my physical copy, since I had to import it due to Capcom Europe being bastards when it comes to the Nintendo Switch, and I don’t want to leave this for too long.
Second, I have a lot more to say on these games than I do for previous collections. Even though there are only eight games here as opposed to the over 30 in the Arcade Stadium’s, these games have a lot more in terms of mechanics, roster, and history to discuss. Especially Fighting Evolution, that thing has quite the tale behind it.
If I wrote about the games now the review would be way too long. And if I’m saying that you know it’s true. So instead, I’m going to end the review of the collection here and do a separate post discussing the individual games.
If you love Capcom fighters, then this is a collection worth seeking out. If you are new to Capcom fighters, this is a great starting point for getting into some of Capcom’s lesser-known titles. The games here are much easier than a lot of their older fighting games, and Power Stone 2 makes for one hell of a party game. It’s a great collection for any kind of fighting game fan.
The only question now is, what next? What could a potential Fighting Collection 3 look like. I mean there is Rival Schools and Star Gladiator, but it would be weird to have those after the sequels. There’s Tech Romancer, that’s a fun little tribute to the mecha genre. Maybe the Street Fighter EX games? Gotcha Force? Street Fighter: The Movie: The Game? on second thought maybe just end it here.
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